Monthly Archives: January 2008

7 posts

How to ruin your child’s life

Well, you can start by giving him or her a really stupid name. The Atlanta Journal has published a database of the most common baby names in Georgia.

Some are truly horrendous. I’m pretty sure that if you name your child Chancellor (as 78 people did), he’ll spend most of his primary school years being beaten up for his lunch money. Naming a girl Heaven-Leigh is a sure-fire way to ensure she’ll grow up to be a stripper, but six parents did just that.

HB89: the Director’s Cut

After a great deal of controversy and a bit of editorial input from our Governor, HB89 has passed in the Senate. Bear in mind, though some sites have reported it as such, it is not state law yet. It still has to be signed, which will likely be in May.

What’s interesting is that, along with a watering-down of the NRA’s proposals, Rep. Bearden managed to get a great deal of stipulations from HB915 inserted into the bill.

TF2: the Sniper

Now, back to the Sniper. Sure, everyone wants to play the Sniper. It’s a class designed for the antisocial gamer. Sit on a hill, line up the scope, and nail someone who never saw it coming from half-a-mile away, right?

Not in this game. Most of the maps have you moving quickly, and at close-quarters. The Sniper’s usual methods are actually a liability here. He needs to get solitary and keep his distance, and that’s a hard thing to do in TF2.

TF2: the Pyro

Speaking of the Pyro, he’s an odd one. His flamethrower is not only incredibly gratifying (“I’m on fire! Doktorr!”), it’s a devastating weapon that covers a wide area. In a way, he’s the opposite of the medic. The Medic dispenses a short-range defensive buff to teammates, while the Pyro spits out a close-quarters dose of pain to the opposition.

TF2: the Medic

Next, let’s consider the Medic. Your team does have one, right? If not, get one of the 4 guys playing Sniper to switch. More on that later.

You have three sets of classes: offense, defense and support. Use your Engineers to lock down vulnerable areas in your base, and leave the offensive stuff to the classes meant for it. That means Heavies and Soldiers. They take point, which means soaking up damage, and the Medic’s place is at their side.